I always found it every bit as revolting as Kogoruhn, even if it is kept a bit cleaner. The Ministry of Truth is a horrifying Samosista-esque dungeon where the "righteous" do whatever it takes to supposed heretics and criminals to squeeze out every bit of information or to punish them for their transgressions. The temple clergy are a bunch of deluded sycophants who think that murdering sick old women is an acceptable solution to the threat of disease. The ordinators aren't just jerks they are violent, sadistic zealots looking for any excuse to beat down anyone they can, be it for theft, heresy, or just looking at them the wrong way. However, I think Vivec's followers are painted in an equally negative and horrific light. Oftentimes, if I accidentally stumble upon a shrine thinking it's a bandit cave or something I turn right around and leave even if my character is strong enough to clear the place out easily. I totally agree with this interpretation of the faction, and I always have to mentally steel myself before tackling a sixth house base. IsAiah AkA figgy Posts: 3398 Joined: Tue 7:43 am Of course, that's assuming I wouldn't go insane and turn everyone into gross-looking monsters. Then I would turn my attention towards Baar Dau, try to use the Heart's power to get rid of it. I would move and expand Ghostgate, so that it surrounds Morrowind instead of just Red Mountain. I would raise an army, not of Ash minions, but of Centurions, in order to drive every last Imperial soldier out of Morrowind, and keep those of Cyrodiil from getting in. Once I secured ownership of Wraithguard, I would join Ur, but with the intent of destroying him and taking control over the Heart. Getting rid of the Heart isn't a good idea either, though, as that will only spell doom for Morrowind down the line.
I can accept that blood would need to be shed if Morrowind were to free itself from the Empire, but spreading the corrupting influence of the Heart is not my idea of bettering the situation. Ur's methods, however, are another story. The latter is a part of Morrowind's history, and therefore not the property of anyone but the inhabitants of Morrowind. I wouldn't want anyone not born in Morrowind claiming ownership of things that come from there, like raw ebony and Dwemer artifacts. I agree with Ur's aims, to an extent, in that I would not want some foreign ruler claiming dominion over my homeland because one of his ancestors made a deal with the Tribunal four centuries ago which involved submitting to him and his bloodline forever. I couldn't walk through a 6th house base, see the troughs of corprus flesh, see the alters, take in the atmosphere and not let my imagination run with it. I think if the game had gone with an M-rating, there would've been more signs of ritual sacrifice, evidence of ritual six, and other horrifying things I don't want to imagine, to Dagoth Ur.Īfraid of the dark? Hardly. I can't imagine why anyone would want to sit around, cut off diseased parts of their bodies and eat it, sit in a cold, dark, in some cases, damp caves naked with clubs together at alters to Dagoth Ur. I imagine what the 6th house could be if not for the T-rating.yeah, that would be damn scary to be a part of. The atmosphere of the caves, created by the darkness, illuminates, so to speak, the evil of the 6th house. I never said they didn't make it look grim, but I think they understated what the 6th house in order to get a T-rating and thus, appeal to a larger market of gamers.